Paladin

Classes

Can equip: Light Weapons, Medium Weapons, Heavy Weapons, Shields.

Level 1

 * Gain a new skill: Religion (Charisma.)
 * New Resource: Divine Charges.
 * Divine Charges are spent to activate Paladin abilities. They last until the end of an encounter or for 5 minutes.
 * Whenever you make a successful Religion check, gain a Divine Charge.
 * Whenever you attack an enemy, or you or an ally take damage, roll a d4. If you roll a 4, gain a Divine charge.
 * On your turn as a minor action, you may spend a Divine Charge to activate a Judgement.
 * Gain one Martial Technique.

Level 2

 * Gain a Talent.
 * Train one of your untrained skills.

Avenger

 * Whenever you target an ally with a spell, roll a d4. If you roll a 4, gain a Divine Charge that lasts until the end of the encounter.
 * As a Minor Action on your turn, you may spend a Divine Charge
 * Your Medicine checks on allies have advantage.

Bastion

 * Whenever you or an ally takes damage, roll a d4. If you roll a 4, gain a Retribution charge that lasts until the end of the encounter.
 * As a Minor Action on your turn you may spend a Retribution Charge to Blind an enemy, or Disengage an ally and Engage the enemy they were in combat with (you receive the attack of opportunity.)

Level 4

 * Surprise Attacks are Critical Hits. If you roll a natural twenty, get a Super Critical.

Paladin

 * auras