Priest

Classes

Priests are all about bettering themselves to please their deity and protect those close to them.

Can equip: Light Weapons, Medium Weapons, Shields.

Level 1

 * Gain a total of two Arcane and/or Radiant Cantrips.
 * Gain a Level 1 Radiant spell.
 * Gain a Level 1 spell slot.
 * Anytime you target an ally with a spell or ability, roll a d6. If you roll a 6, they receive a Divine Shield with hit points equal to your Spell Power plus your Persuasion score.

Level 2

 * Gain a Level 1 Radiant spell.
 * Gain a Level 1 spell slot.
 * You may replace one of your spells with another of the same level and type.
 * Train one of your untrained skills.

Cleric

 * Whenever you target an ally with a spell, roll a d4. If you roll a 4, gain a Divine Charge that lasts until the end of the encounter.
 * As a Minor Action on your turn, you may spend a Divine Charge
 * Your Medicine checks on allies have advantage.
 * Gain a Level 2 Radiant spell.
 * Gain a Level 2 spell slot.
 * Gain a Level 1 spell slot.
 * Add +1 to one of your Attributes.
 * You may replace one of your spells with another of the same level and type.

Paladin

 * Whenever you or an ally takes damage, roll a d4. If you roll a 4, gain a Retribution charge that lasts until the end of the encounter.
 * As a Minor Action on your turn you may spend a Retribution Charge to Blind an enemy, or Disengage an ally and Engage the enemy they were in combat with (you receive the attack of opportunity.)
 * Gain one Martial Technique
 * You can equip Heavy weapons.
 * Add +1 to one of your Attributes.
 * You may replace one of your spells with another of the same level and type.

Level 4

 * Surprise Attacks are Critical Hits. If you roll a natural twenty, get a Super Critical.

Paladin

 * auras