Grappler

Classes

Can equip: Light Weapons.

Level 1

 * Gain two Martial Techniques.
 * Add your Sleight of Hand score to your Martial Attack while unarmed.
 * You have advantage on Defense rolls when you provoke an attack of opportunity by Disengaging.

Level 2

 * Gain one Martial Technique.
 * Train one of your untrained Skills.

Brawler

 * Any time you hit an enemy with an unarmed attack, roll a d6. If you roll a 6, roll a d4 and add the result to your Physical Power, and the enemy is Stunned on their next turn.

Monk

 * The first time you attack an enemy on your turn you may make an extra basic unarmed attack on the same target.

Level 4

 * Add half of your Reflex score to your Initiative.

Monk

 * You may perform two Martial Techniques in one turn against the same enemy.

Monk

 * You may Engage and Disengage twice on your turn.

Level 8
= ~WIP~ =