Statuses & Effects


 * Avantage/Disadvantage
 * Roll 2 dice and take the higher/lower of the shown rolls
 * Blind
 * Skill checks that require sight, including attacking and defending, have disadvantage
 * Break
 * Passives are disabled.
 * Cursed
 * Any spells, abilities, or items that would heal you, instead deal magical damage to you equal to the amount of healing.
 * Dazed
 * You may only perform one of these on your turn: Attack, Minor Action, or Engage/Disengage
 * Elusive
 * Rolling for Defense has advantage
 * Enraged
 * Deal 1.5x physical damage, and receive 1.5x physical damage.
 * Flanked
 * If a creature Attacks you while you are Engaged with another creature, your Defense rolls against that creatures Attacks have disadvantage
 * Insanity
 * At the beginning of your turn roll a d6 and perform the corresponding action, then end your turn.
 * Roll a 1: Attack a random ally with 1.5x Physical Power (do not engage them or apply flanking.)
 * Roll a 2: Attempt to flee the battle.
 * Roll a 3: Cower in fear (do nothing.)
 * Roll a 4: Cast a random spell you know on a random enemy or ally. If you don't know any spells your character attempts to cast one anyways.
 * Roll a 5: Attempt to light a nearby object on fire.
 * Roll a 6: Attack a random enemy with 1.5x Physical Power (Disengage/Engage if you have to.)
 * Soaked
 * Whenever you take Lightning damage, take bonus damage equal to the Spellpower of the person who applied this status.
 * Stunned
 * You may only make minor or free actions during your turn.
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