Monk

Classes

Can equip: Light Weapons, Medium Weapons.

Level 1

 * Gain one Martial Technique.
 * Add half of your Sleight of Hand score (rounded up) to your Defense.
 * Whenever you successfully Defend an attack, you may roll a d6. If you roll a 6, immediately Disengage.

Level 2

 * Gain one Martial Technique.
 * Train one of your untrained Skills.

Dervish

 * You may equip light and medium weapons in your off hand. While Dual-Wielding you may make an attack with each weapon on your turn, but the second attack has disadvantage. If both weapons provide a bonus to Physical Power, only count the bonus of the weapon that is currently attacking.
 * Add +1 to one of your Attributes.

Myrmidon

 * While being flanked, your Defense rolls no longer have disadvantage.
 * Multiply bonuses to Defense you get from shields by 1.5x rounded up.
 * Add +1 to one of your Attributes.

Level 4

 * Gain one Martial Technique.
 * Choose a Martial Technique you know, you may now use it twice per encounter.

Dervish

 * When you Engage an enemy, your basic attacks have advantage until end of turn.