Invoker

Classes

Invokers are all about following their passions and emotions before all else.

Can equip: Light Weapons, Medium Weapons.

Level 1

 * Gain 2 Chaos cantrips.
 * Gain one Level 1 Chaos spell.
 * Gain 2 points of Mana.
 * Add your Will score to your Spell Power.
 * Gain a new resource: Sanity
 * Sanity is spent in addition to Mana to cast Chaos spells.
 * As your Sanity gets lower your spells become more powerful.
 * 80% of max Sanity: Gain 1 Spell Power.
 * 50% of max Sanity: Gain 2 Spell Power.
 * 30% of max Santiy: Gain 3 Spell Power.
 * 15% of max Sanity: Gain 5 Spell Power.
 * 5% of max Sanity: gain 7 Spell Power.

Level 2

 * Gain one Chaos cantrip.
 * Gain one Level 1 Chaos spell.
 * Gain two Level 1 spell slots.
 * Gain one Talent.
 * Train one of your untrained skills.
 * You may replace one of your spells with another of the same level and type.

Sorcerer

 * Whenever you cast a Level 1 spell or higher, you may roll a d6. If the result is a 6, give an enemy or an ally Enraged until your next turn. If you roll a 1, give an enemy Lunacy.
 * Gain one Level 2 Chaos spell.
 * Gain one Level 2 spell slot.
 * Add +1 to one of your Attributes.
 * You may replace one of your spells with another of the same level and type.

Stormcaller

 * Gain a new ability: Eye of the Storm (Passive)
 * Consecutively cast spells on a single target to increase yours and your allies Accuracy against that target. Increase Accuracy against that target by an amount equal to your Spell Power when you target it with a spell (even if you miss.) This bonus stacks. The bonus is removed if you change targets.
 * Gain one Level 2 Chaos spell.
 * Gain one Level 2 spell slot.
 * Add +1 to one of your Attributes.
 * You may replace one of your spells with another of the same level and type.

Level 4

 * You may replace one of your spells with another of the same level and type.
 * You may replace one of your spells with another of the same level and type.