Wizard

Complexity: ★★★★★ Classes

Wizards are all about learning as many spells as they can to be prepared for all situations.

Can equip: Light Weapons, Ranged Weapons.

Level 1

 * Gain 3 Arcane Cantrips, and one Level 1 Arcane spell.
 * Add half of your Arcana score (rounded up) to your Resistance.

Level 2

 * You may replace one of your spells with another of the same level and type.

Marksman

 * When you Flank an enemy with a ranged weapon, roll a d6 and subtract the result from the enemies armor. If you roll a critical, instead add the result to your Physical Power.
 * Add +1 to one of your Attributes.

Rogue

 * Add your Deception score to Stealth checks, and attempting a Stealth check in combat no longer has Disadvantage.
 * Add +1 to one of your Attributes.

Level 4

 * Surprise Attacks are Critical Hits. If you roll a natural twenty, get a Super Critical.