Cleric

Classes

Can equip: Light weapons, Ranged weapons.

Level 1

 * Gain a new skill: Religion (Charisma.)

Strength

 * Gain one Martial Technique.
 * You may now use Medium weapons.

Level 2

 * Gain one Nature cantrip.
 * Gain one Level 1 Nature spell.
 * Gain one Level 1 spell slot.
 * Gain one Feat.
 * Train one of your untrained skills.
 * You may replace one of your spells with another of the same level and type.

Animist

 * recycle. clear casting. summon treants.
 * Gain one Level 2 Nature spell.
 * Gain one Level 2 spell slot.
 * Add +1 to one of your Attributes.

Animorph

 * Gain special Transformation Spells to change your character into an animal at will. You cannot cast spells while transformed.
 * Gain one Level 2 Nature spell.
 * Gain one Level 2 spell slot.
 * Add +1 to one of your Attributes.

Level 4

 * Surprise Attacks are Critical Hits. If you roll a natural twenty, get a Super Critical.