Knight

Classes

Can equip: Light Weapons, Medium Weapons, Heavy Weapons, Shields.

Level 1

 * Gain one Martial Technique.
 * Add your Endurance score to Defense rolls against enemies you are engaged with.
 * Add your Constitution Modifier to your HP.

Level 2

 * Gain one Martial Technique.
 * Train one of your untrained skills.

Bulwark

 * When an enemy flanks one of your allies, you may roll a d6. If you roll a 6, Engage that enemy and take the attack instead of your ally (Disengage and take attacks of opportunity if you must to perform this.)
 * Add +1 to one of your Attributes.

Juggernaut

 * When an enemy attempts to Disengage and you hit them with an attack of opportunity, you may roll a d6. If you roll a 6 they stay Engaged.
 * Add +1 to one of your Attributes.

Level 4

 * Your attacks of opportunity have advantage.