Perks

Combat

 * Martial Training(1): Gain one Martial Technique
 * Martial Training(2): Gain one Martial Technique
 * Requires: Martial Training(1)


 * Martial Training(3): Gain one Martial Technique
 * Requires: Martial Training(2), Level 3
 * Martial Training(4): Gain one Martial Technique
 * Requires: Martial Training(3), Level 5
 * Bulwark(1):
 * Commander(1): Whenever an ally attacks an enemy you are engaged with, they get a +3 bonus to Martial Attack.
 * Commander(2): Whenever you disengage from an enemy, you may have an ally immediately engage that enemy if they're not already engaged.
 * Requires: Commander(1), Level 3
 * Colossus(1): You may be engaged to 2 enemies at once. You may engage a second enemy without disengaging from the first. You can still only engage one enemy per turn.
 * Requires: Level 3
 * Dervish(1):
 * Juggernaut(1):
 * Myrmidon(1):
 * Ranger(1):
 * Relentless(1): When performing an attack of opportunity on an enemy disengaging from you, gain a +3 bonus to Martial Attack.
 * Relentless(2): When your attack of opportunity hits an enemy attempting to disengage, roll a d6. If you roll a 6 the enemy stays engaged with you.
 * Requires: Relentless(1), Level 2
 * Sniper(1):
 * g
 * g
 * g

Arcane Arts

 * Adept(1): Gain a bonus Level One and Level 2 spell slot.
 * Requires: Level 2
 * Arcane Training(1): Gain one Cantrip spell, one Level One spell, and one Level One spell slot.
 * Requires: Arcane score of 1 or higher
 * Arcane Training(2): Gain one Cantrip spell and one Level One spell
 * Requires: Arcane Training(1)
 * Druidism(1):
 * Invocation(1):
 * Necromancy(1):
 * Shamanism(1): Whenever you cast a spell that counts as a ranged attack, gain +1 magical power.
 * f
 * f
 * f
 * f
 * f
 * f
 * f

Utility

 * Vitality(1): Gain +2 Health
 * Vitality(2): Gain +3 Health
 * Requires: Vitality(1), Level 2
 * Vitality(3): Gain +3 Health
 * Requires: Vitality(2), Level 3
 * f
 * f
 * f
 * f
 * f
 * f
 * f
 * f
 * f