Ranger

Classes

Can equip: Light Weapons, Ranged Weapons.

Level 1

 * Gain one Martial Technique.
 * Add your Nature score (rounded up) to your Stealth checks while outside.
 * Add half of your Intelligence Modifier (rounded up) to Accuracy while attacking wild animals.
 * You may have a Pet.

Level 2

 * Your Flanking attacks have Advantage.
 * Train one of your untrained Skills.

Marksman

 * When an enemy Engages you, you may roll a d6. If you roll a 6, you may immediately Disengage freely and that enemy cannot attack you this turn.
 * When you Flank an enemy with a ranged weapon, roll a d6 and add the result as Physical Power.
 * Add half of your Perception score (rounded up) to your Martial Attack.

Tracker

 * Gain a Martial Technique.
 * Your pet may use any Martial Techniques you know during combat.

Level 4

 * Surprise Attacks are critical hits. If you roll a critical, get a Super Critical.